We’re developing a world first augmented and virtual reality, educational asthma app that will help sufferers from the age of 5 and up better manage their symptoms.


With the backing of the UK government’s Innovate UK scheme and support from the NHS, we have secured a 12 month Knowledge Transfer Partnership (KTP) to deliver a groundbreaking Augmented Reality and Virtual Reality asthma app. The application is due for completion by October 2017.

Our technical partners are The University Of Suffolk and the project is being supported by our NHS partners at Stowhealth, Suffolk.

Key partners:

The challenge

A recent asthma study confirms that only 7% of asthma sufferers are able to use an inhaler as instructed. That equates to around 310 million people globally!

Approximately 334 million people globally (5.4m in the UK) suffer from asthma and chronic obstructive pulmonary disease, which more often than not requires management with inhaler medications.

More important than treatment is the prevention of misuse and education of proper use by those who have asthma.

What’s more, figures from 2011 show that asthma prescriptions in England and Wales alone amounted to a cost of £900m. How can we reduce this bill to the NHS through better education around proper inhaler usage as well as potentially save lives from an early age, right through to old age?

The solution

We’re focused on 2 applications; an augmented reality app for children and virtual reality app for adults. Both follow the same notion of educating the patient as to proper inhaler use, just in slightly different formats as below:

Augmented Reality (5-12 year olds): children are navigated along a visually stimulating augmented journey, where they meet playful characters whom challenge them to complete tasks such as preparing an inhaler and breathing properly. Essentially we’ve identified the key mistakes from misuse of an inhaler and developed educational sequences to promote positive behaviour from a very early age. The app will be available for use on mobile devices.

Virtual Reality (12-adulthood): having defined the above process we’re developing a ‘grown-up’ version of the entire immersive experience, which will be accessed via a virtual reality headset. The experience would generate the same learning outcomes, and appeal to an older audience.


Is your organisation asthma related?

We’re currently seeking suitable healthcare and asthma support partners to trial both apps.

Please contact us for more details.